Dead space slasher t pose8/26/2023 What sets survival horror apart isn’t just the mood of the space – creepy, eerie, haunting – it’s the elaborate construction of corridors and arenas in a manner that unsettles the player. Tactics games ask you to precisely position characters with specific skill sets and movement patterns in order to eliminate enemies. Platformers require time-critical spatial navigation, which is to say they require you to leap at the right moment in the right direction (or die). The game’s design nods towards this with a dedicated button that illuminates a line drawn from your current position to the next significant point in space.Īlmost every videogame genre involves the manipulation of space. ![]() The actions that make up the game are all about intervening into and weaving one’s way through space. Dead Space 2 accentuates this tendency by turning each space – including the polygons making up your necromorph enemies – into an object with which you can tinker: hack the door, repower the solar panel array, trigger the security measure, slice off the necromorph’s legs to slow it down. It’s an architectural and geographical genre, more than a creature feature. ![]() ![]() As my colleague Don Everhart explained in an essay on Silent Hill, survival horror doesn’t revolve around monsters but around the spaces that monsters inhabit. It reframes the genre of survival horror as an engineering problem. This action sequence captures so much of what distinguishes the Dead Space series.
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